Searched refs:SetPendingState (Results 1 – 8 of 8) sorted by relevance
99 uiAbilityRecord->SetPendingState(AbilityState::FOREGROUND); in StartUIAbility()103 uiAbilityRecord->SetPendingState(AbilityState::FOREGROUND); in StartUIAbility()300 abilityRecord->SetPendingState(AbilityState::INITIAL); in OnAbilityRequestDone()590 abilityRecord->SetPendingState(AbilityState::INITIAL); in CompleteForegroundSuccess()831 abilityRecord->SetPendingState(AbilityState::BACKGROUND); in MinimizeUIAbility()838 abilityRecord->SetPendingState(AbilityState::BACKGROUND); in MinimizeUIAbility()999 uiAbilityRecord->SetPendingState(AbilityState::BACKGROUND); in CallUIAbilityBySCB()1001 uiAbilityRecord->SetPendingState(AbilityState::FOREGROUND); in CallUIAbilityBySCB()1188 abilityRecord->SetPendingState(AbilityState::INITIAL); in CompleteBackground()1318 abilityRecord->SetPendingState(AbilityState::BACKGROUND); in CloseUIAbility()[all …]
400 targetAbilityRecord->SetPendingState(AbilityState::FOREGROUND); in GetTargetMission()404 targetAbilityRecord->SetPendingState(AbilityState::FOREGROUND); in GetTargetMission()976 abilityRecord->SetPendingState(AbilityState::BACKGROUND); in MinimizeAbilityLocked()1348 abilityRecord->SetPendingState(AbilityState::INITIAL); in CompleteForegroundSuccess()1418 abilityRecord->SetPendingState(AbilityState::INITIAL); in CompleteBackground()1517 abilityRecord->SetPendingState(AbilityState::BACKGROUND); in MoveAbilityToBackgroundLocked()1666 abilityRecord->SetPendingState(AbilityState::BACKGROUND); in TerminateAbilityLocked()2384 abilityRecord->SetPendingState(AbilityState::INITIAL); in CompleteForegroundFailed()3365 targetAbilityRecord->SetPendingState(AbilityState::FOREGROUND); in CallAbilityLocked()4053 abilityRecord->SetPendingState(AbilityState::FOREGROUND); in DoAbilityForeground()[all …]
3507 void AbilityRecord::SetPendingState(AbilityState state) in SetPendingState() function in OHOS::AAFwk::AbilityRecord
179 abilityRecord->SetPendingState(AbilityState::FOREGROUND);600 abilityRecord->SetPendingState(AbilityState::BACKGROUND);616 abilityRecord->SetPendingState(AbilityState::FOREGROUND);900 abilityRecord->SetPendingState(AbilityState::FOREGROUND);916 abilityRecord->SetPendingState(AbilityState::BACKGROUND);932 abilityRecord->SetPendingState(AbilityState::FOREGROUND);2526 abilityRecord->SetPendingState(AbilityState::INITIAL);
2538 abilityRecord->SetPendingState(AbilityState::FOREGROUND);2558 abilityRecord->SetPendingState(AbilityState::BACKGROUND);2582 abilityRecord->SetPendingState(AbilityState::BACKGROUND);2607 abilityRecord->SetPendingState(AbilityState::BACKGROUND);2632 abilityRecord->SetPendingState(AbilityState::BACKGROUND);
1039 void SetPendingState(AbilityState state);
2319 abilityRecord->SetPendingState(AbilityState::FOREGROUND);2339 abilityRecord->SetPendingState(AbilityState::BACKGROUND);2364 abilityRecord->SetPendingState(AbilityState::BACKGROUND);2390 abilityRecord->SetPendingState(AbilityState::BACKGROUND);2416 abilityRecord->SetPendingState(AbilityState::BACKGROUND);
1461 abilityRecord_->SetPendingState(OHOS::AAFwk::AbilityState::FOREGROUND);