Home
last modified time | relevance | path

Searched refs:ShaderSpecializationConstantDataView (Results 1 – 25 of 36) sorted by relevance

12

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_node_context_pso_manager.h54 const ShaderSpecializationConstantDataView& shaderSpecialization) = 0;
63 const ShaderSpecializationConstantDataView& shaderSpecialization) = 0;
79 const ShaderSpecializationConstantDataView& shaderSpecialization,
95 const ShaderSpecializationConstantDataView& shaderSpecialization,
111 const ShaderSpecializationConstantDataView& shaderSpecialization,
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.h62 const ShaderSpecializationConstantDataView& shaderSpecialization) override;
64 const ShaderSpecializationConstantDataView& shaderSpecialization) override;
68 const ShaderSpecializationConstantDataView& shaderSpecialization,
72 const ShaderSpecializationConstantDataView& shaderSpecialization,
76 const ShaderSpecializationConstantDataView& shaderSpecialization,
101 const ShaderSpecializationConstantDataView& shaderSpecialization,
H A Dnode_context_pso_manager.cpp35 uint64_t BASE_NS::hash(const RENDER_NS::ShaderSpecializationConstantDataView& specialization) in hash()
64 … const RenderHandle shaderHandle, const ShaderSpecializationConstantDataView& shaderSpecialization) in HashComputeShader()
71 …const ShaderSpecializationConstantDataView& shaderSpecialization, const uint64_t customGraphicsSta… in HashGraphicsShader()
179 …const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& shaderSpecializa… in GetComputePsoHandle()
230 …const RenderHandle pipelineLayoutHandle, const ShaderSpecializationConstantDataView& shaderSpecial… in GetComputePsoHandle()
245 const ShaderSpecializationConstantDataView& shaderSpecialization, in GetGraphicsPsoHandleImpl()
319 …const RenderHandle vertexInputDeclarationHandle, const ShaderSpecializationConstantDataView& shade… in GetGraphicsPsoHandle()
336 const ShaderSpecializationConstantDataView& shaderSpecialization, in GetGraphicsPsoHandle()
345 const ShaderSpecializationConstantDataView& shaderSpecialization, in GetGraphicsPsoHandle()
391 const ShaderSpecializationConstantDataView sscdv { in GetComputePso()
[all …]
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dgpu_program_gles.h64 const ShaderSpecializationConstantDataView& specialization, uint32_t views) const;
70 …BASE_NS::unique_ptr<GpuShaderProgramGLES> Specialize(const ShaderSpecializationConstantDataView& s…
102 const ShaderSpecializationConstantDataView& specialization) const;
H A Dpipeline_state_object_gles.h52 const ShaderSpecializationConstantDataView& specializationConstants,
76 …const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationCo…
H A Dshader_module_gles.h69 BASE_NS::string GetGLSL(const ShaderSpecializationConstantDataView&) const;
89 …_NS::string SpecializeShaderModule(const ShaderBase&, const ShaderSpecializationConstantDataView&);
H A Dspirv_cross_helpers_gles.h34 …ay_view<const ShaderSpecialization::Constant> info, const ShaderSpecializationConstantDataView& da… in RENDER_BEGIN_NAMESPACE()
H A Dpipeline_state_object_gles.cpp154 const ShaderSpecializationConstantDataView& specializationConstants, in GraphicsPipelineStateObjectGLES()
252 const ShaderSpecializationConstantDataView& specializationConstants) in ComputePipelineStateObjectGLES()
H A Dshader_module_gles.cpp216 string SpecializeShaderModule(const ShaderBase& base, const ShaderSpecializationConstantDataView& s… in SpecializeShaderModule()
240 string ShaderModuleGLES::GetGLSL(const ShaderSpecializationConstantDataView& specData) const in GetGLSL()
H A Dspirv_cross_helpers_gles.cpp129 …ay_view<const ShaderSpecialization::Constant> info, const ShaderSpecializationConstantDataView& da… in Specialize()
H A Dgpu_program_gles.cpp608 const ShaderSpecializationConstantDataView& specData, uint32_t views) const in Specialize()
616 ShaderSpecializationConstantDataView specData; in OesPatch()
622 …ShaderProgramGLES> GpuShaderProgramGLES::Specialize(const ShaderSpecializationConstantDataView& sp… in Specialize()
743 const ShaderSpecializationConstantDataView& specData) const in Specialize()
H A Ddevice_gles.h156 const ShaderSpecializationConstantDataView& specializationConstants,
163 const ShaderSpecializationConstantDataView& specializationConstants,
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.h45 const ShaderSpecializationConstantDataView& specializationConstants,
62 …const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationCo…
H A Ddevice_vk.h165 const ShaderSpecializationConstantDataView& specializationConstants,
172 const ShaderSpecializationConstantDataView& specializationConstants,
H A Dpipeline_state_object_vk.cpp177 const ShaderSpecializationConstantDataView& specializationConstants, in GraphicsPipelineStateObjectVk()
535 …const PipelineLayout& pipelineLayout, const ShaderSpecializationConstantDataView& specializationCo… in ComputePipelineStateObjectVk()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Ddevice.h227 const ShaderSpecializationConstantDataView& shaderSpecializationConstantDataView,
234 const ShaderSpecializationConstantDataView& shaderSpecializationConstantDataView,
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp83 … const ShaderSpecializationConstantDataView specDataView { specView.constants, specFlags }; in Init()
90 … const ShaderSpecializationConstantDataView specDataView { specView.constants, specFlags }; in Init()
97 … const ShaderSpecializationConstantDataView specDataView { specView.constants, specFlags }; in Init()
H A Drender_bloom.cpp612 const ShaderSpecializationConstantDataView specDataView { in CreateComputePsos()
625 const ShaderSpecializationConstantDataView specDataView { in CreateComputePsos()
730 const ShaderSpecializationConstantDataView specDataView { in CreateRenderPsos()
743 const ShaderSpecializationConstantDataView specDataView { in CreateRenderPsos()
H A Drender_blur.cpp128 … const ShaderSpecializationConstantDataView specDataView { sscv.constants, specializationFlags }; in Execute()
135 … const ShaderSpecializationConstantDataView specDataView { sscv.constants, specializationFlags }; in Execute()
H A Drender_node_compute_generic.cpp205 const ShaderSpecializationConstantDataView specialization { in GetPsoHandle()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeBinaryCompile/LumeShaderCompiler/src/
H A Dspirv_cross_helpers_gles.h57 const std::vector<SpecConstantInfo>& info, const ShaderSpecializationConstantDataView& data);
H A Dspirv_cross_helper_structs_gles.h133 struct ShaderSpecializationConstantDataView { struct
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.h159 RENDER_NS::ShaderSpecializationConstantDataView GetShaderSpecializationView(
H A Drender_node_default_shadow_render_slot.h113 …const RENDER_NS::ShaderSpecializationConstantDataView& specialization, const RenderSubmeshFlags su…
H A Drender_node_default_material_render_slot.h206 RENDER_NS::ShaderSpecializationConstantDataView GetShaderSpecializationView(

12