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Searched refs:SortData (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.cpp495 [](const SortData& value) { return EntityUtil::IsValid(value.batch); }); in Update()
497 … [](const SortData& lhs, const SortData& rhs) { return lhs.renderMeshId < rhs.renderMeshId; }); in Update()
501 …noBatchComponent, meshComponents_.end(), [](const SortData& value) { return value.allowInstancing;… in Update()
502 std::sort(noBatchComponent, noInstancing, [](const SortData& lhs, const SortData& rhs) { in Update()
523 auto pos = std::adjacent_find(it, end, [](const SortData& lhs, const SortData& rhs) { in Update()
544 … [](const SortData& lhs, const SortData& rhs) { return lhs.renderMeshId < rhs.renderMeshId; }); in Update()
552 const SortData& data) { return renderMeshManager->GetEntity(data.renderMeshId); }); in Update()
H A Drender_preprocessor_system.h92 struct SortData { struct
151 BASE_NS::vector<SortData> meshComponents_;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_light_helper.h53 struct SortData { in CORE3D_BEGIN_NAMESPACE() struct
58 static BASE_NS::vector<SortData> SortLights( in CORE3D_BEGIN_NAMESPACE()
61 BASE_NS::vector<SortData> sortedFlags(lightCount); in CORE3D_BEGIN_NAMESPACE()
H A Drender_node_default_lights.cpp120 …vector<RenderLightHelper::SortData> sortedFlags = RenderLightHelper::SortLights(lights, lightCount… in ExecuteFrame()
H A Drender_node_default_camera_controller.cpp1018 …vector<RenderLightHelper::SortData> sortedFlags = RenderLightHelper::SortLights(lights, lightCount… in UpdateLightBuffer()