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Searched refs:SvgAnimate (Results 1 – 25 of 31) sorted by relevance

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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/animation/
H A Dsvg_animate.cpp61 void SvgAnimate::CreateKeyframe( in CreateKeyframe()
89 bool SvgAnimate::CreatePropertyAnimate( in CreatePropertyAnimate()
146 bool SvgAnimate::CreateDiscreteAnimate( in CreateDiscreteAnimate()
180 bool SvgAnimate::DiscreteAnimate( in DiscreteAnimate()
269 bool SvgAnimate::CreateLinearAnimate( in CreateLinearAnimate()
301 bool SvgAnimate::LinearAnimateFromTo( in LinearAnimateFromTo()
394 bool SvgAnimate::CreatePacedAnimate( in CreatePacedAnimate()
431 bool SvgAnimate::CreateSplineAnimate( in CreateSplineAnimate()
463 bool SvgAnimate::SplineAnimate( in SplineAnimate()
565 template bool SvgAnimate::CreatePropertyAnimate(
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H A Dsvg_animate.h45 class SvgAnimate : public AceType {
46 DECLARE_ACE_TYPE(SvgAnimate, AceType);
49 SvgAnimate() = default;
50 ~SvgAnimate() override = default;
387 void Copy(RefPtr<SvgAnimate>& svgAnimate) in Copy()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/animation/test/unittest/svg_animate/
H A Dsvg_animate_test.cpp62 …SvgAnimationMock(T originValue, const RefPtr<SvgAnimate>& svgAnimate, const WeakPtr<PipelineContex… in SvgAnimationMock()
122 RefPtr<SvgAnimate> svgAnimate_;
173 RefPtr<SvgAnimate> svgAnimate = AceType::MakeRefPtr<SvgAnimate>();
211 RefPtr<SvgAnimate> svgAnimate = AceType::MakeRefPtr<SvgAnimate>();
249 RefPtr<SvgAnimate> svgAnimate = AceType::MakeRefPtr<SvgAnimate>();
287 RefPtr<SvgAnimate> svgAnimate = AceType::MakeRefPtr<SvgAnimate>();
325 RefPtr<SvgAnimate> svgAnimate = AceType::MakeRefPtr<SvgAnimate>();
365 RefPtr<SvgAnimate> svgAnimate = AceType::MakeRefPtr<SvgAnimate>();
407 RefPtr<SvgAnimate> svgAnimate = AceType::MakeRefPtr<SvgAnimate>();
447 RefPtr<SvgAnimate> svgAnimate = AceType::MakeRefPtr<SvgAnimate>();
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/svg/
H A Drender_svg_base.h54 virtual bool PrepareSelfAnimation(const RefPtr<SvgAnimate>& SvgAnimate) in PrepareSelfAnimation() argument
115 bool PrepareBaseAnimation(const RefPtr<SvgAnimate>& animateComponent);
118 …const RefPtr<SvgAnimate>& component, const T& originalValue, std::function<void(T value)>&& callba…
132 …void PrepareWeightAnimate(const RefPtr<SvgAnimate>& svgAnimate, std::vector<std::string>& valueVec…
136 bool PreparePropertyAnimation(const RefPtr<SvgAnimate>& svgAnimate);
182 void PreparePresentationAnimation(const RefPtr<SvgAnimate>& svgAnimate, const T& originalValue);
183 bool PrepareAnimateMotion(const RefPtr<SvgAnimate>& svgAnimate);
184 void PrepareTransformAnimation(const RefPtr<SvgAnimate>& svgAnimate, double originalValue);
185 void PrepareTransformValueAnimation(const RefPtr<SvgAnimate>& svgAnimate, double originalValue);
186 void PrepareTransformFrameAnimation(const RefPtr<SvgAnimate>& svgAnimate, double originalValue);
H A Drender_svg_base.cpp312 void RenderSvgBase::PrepareTransformAnimation(const RefPtr<SvgAnimate>& svgAnimate, double original… in PrepareTransformAnimation()
321 void RenderSvgBase::PrepareTransformValueAnimation(const RefPtr<SvgAnimate>& svgAnimate, double ori… in PrepareTransformValueAnimation()
346 void RenderSvgBase::PrepareTransformFrameAnimation(const RefPtr<SvgAnimate>& svgAnimate, double ori… in PrepareTransformFrameAnimation()
365 auto instance = AceType::MakeRefPtr<SvgAnimate>(); in PrepareTransformFrameAnimation()
392 void RenderSvgBase::PreparePresentationAnimation(const RefPtr<SvgAnimate>& svgAnimate, const T& ori… in PreparePresentationAnimation()
439 bool RenderSvgBase::PrepareBaseAnimation(const RefPtr<SvgAnimate>& svgAnimate) in PrepareBaseAnimation()
462 const RefPtr<SvgAnimate>& svgAnimate, const T& originalValue, std::function<void(T)>&& callback) in CreatePropertyAnimation()
487 bool RenderSvgBase::PrepareAnimateMotion(const RefPtr<SvgAnimate>& svgAnimate) in PrepareAnimateMotion()
652 auto svgAnimate = AceType::DynamicCast<SvgAnimate>(childComponent); in PrepareAnimation()
811 bool RenderSvgBase::PreparePropertyAnimation(const RefPtr<SvgAnimate>& svgAnimate) in PreparePropertyAnimation()
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H A Dsvg_animate_component.h26 class SvgAnimateComponent : public ComposedComponent, public SvgAnimate {
27 DECLARE_ACE_TYPE(SvgAnimateComponent, ComposedComponent, SvgAnimate);
H A Drender_svg.h33 bool PrepareSelfAnimation(const RefPtr<SvgAnimate>& svgAnimate) override;
140 bool OpacityAnimation(const RefPtr<SvgAnimate>& svgAnimate);
148 std::vector<RefPtr<SvgAnimate>> svgAnimates_;
H A Drender_svg.cpp67 auto svgAnimateComponent = AceType::DynamicCast<SvgAnimate>(childComponent); in AddSvgAnimations()
71 auto svgAnimate = AceType::MakeRefPtr<SvgAnimate>(); in AddSvgAnimations()
88 bool RenderSvg::PrepareSelfAnimation(const RefPtr<SvgAnimate>& svgAnimate) in PrepareSelfAnimation()
113 bool RenderSvg::OpacityAnimation(const RefPtr<SvgAnimate>& svgAnimate) in OpacityAnimation()
H A Drender_svg_path.cpp57 bool RenderSvgPath::PrepareSelfAnimation(const RefPtr<SvgAnimate>& component) in PrepareSelfAnimation()
62 auto svgAnimate = AceType::MakeRefPtr<SvgAnimate>(); in PrepareSelfAnimation()
H A Drender_svg_polygon.cpp58 bool RenderSvgPolygon::PrepareSelfAnimation(const RefPtr<SvgAnimate>& component) in PrepareSelfAnimation()
63 auto svgAnimate = AceType::MakeRefPtr<SvgAnimate>(); in PrepareSelfAnimation()
H A Drender_svg_filter.h34 bool PrepareSelfAnimation(const RefPtr<SvgAnimate>& svgAnimate) override;
H A Drender_svg_polygon.h31 bool PrepareSelfAnimation(const RefPtr<SvgAnimate>& svgAnimate) override;
H A Drender_svg_circle.h31 bool PrepareSelfAnimation(const RefPtr<SvgAnimate>& svgAnimate) override;
H A Drender_svg_path.h33 bool PrepareSelfAnimation(const RefPtr<SvgAnimate>& svgAnimate) override;
H A Drender_svg_ellipse.h31 bool PrepareSelfAnimation(const RefPtr<SvgAnimate>& svgAnimate) override;
H A Drender_svg_line.h31 bool PrepareSelfAnimation(const RefPtr<SvgAnimate>& svgAnimate) override;
H A Drender_svg_pattern.h34 bool PrepareSelfAnimation(const RefPtr<SvgAnimate>& svgAnimate) override;
H A Drender_svg_rect.h31 bool PrepareSelfAnimation(const RefPtr<SvgAnimate>& svgAnimate) override;
H A Drender_svg_text_path.h35 bool PrepareSelfAnimation(const RefPtr<SvgAnimate>& svgAnimate) override;
H A Drender_svg_text.h49 bool PrepareSelfAnimation(const RefPtr<SvgAnimate>& svgAnimate) override;
H A Drender_svg_mask.h37 bool PrepareSelfAnimation(const RefPtr<SvgAnimate>& svgAnimate) override;
H A Drender_svg_text_path.cpp54 bool RenderSvgTextPath::PrepareSelfAnimation(const RefPtr<SvgAnimate>& svgAnimate) in PrepareSelfAnimation()
H A Drender_svg_circle.cpp55 bool RenderSvgCircle::PrepareSelfAnimation(const RefPtr<SvgAnimate>& svgAnimate) in PrepareSelfAnimation()
H A Drender_svg_ellipse.cpp57 bool RenderSvgEllipse::PrepareSelfAnimation(const RefPtr<SvgAnimate>& svgAnimate) in PrepareSelfAnimation()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/svg/parse/
H A Dsvg_animation.h25 class SvgAnimation : public SvgNode, public SvgAnimate {
26 DECLARE_ACE_TYPE(SvgAnimation, SvgNode, SvgAnimate);

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