Searched refs:TABLE_ANGLE (Results 1 – 4 of 4) sorted by relevance
152 SetCollapseItemPosition(itemInfo_[itemMaxCount_ - 1][TABLE_ANGLE]); in ResetItemsPosition()293 itemInfo_[i][TABLE_ANGLE] = INDEXER_ARC_BEGIN + i * perItemExtent_; in InitIndexTable()294 itemInfo_[i][TABLE_POSITION_X] = sin(M_PI_2 + itemInfo_[i][TABLE_ANGLE]); in InitIndexTable()599 SetCollapseItemPosition(itemInfo_[collapseItemCount_][TABLE_ANGLE]); in UpdateItemsPosition()672 double focusAngle = itemInfo_[index][TABLE_ANGLE]; in UpdateArcTail()707 if (finalPosition < itemInfo_[collapseItemCount_][TABLE_ANGLE]) { in SetCollapseItemPosition()708 finalPosition = itemInfo_[collapseItemCount_][TABLE_ANGLE]; in SetCollapseItemPosition()711 if (position > itemInfo_[itemMaxCount_ - 1][TABLE_ANGLE]) { in SetCollapseItemPosition()712 finalPosition = itemInfo_[itemMaxCount_ - 1][TABLE_ANGLE]; in SetCollapseItemPosition()812 SetItemPosition(item, itemInfo_[count][TABLE_ANGLE] + arcOffset); in RotateItems()[all …]
31 constexpr int32_t TABLE_ANGLE = 0; variable
194 itemInfo_[i][TABLE_ANGLE] = i; in InitIndexTable()
33 inline constexpr int32_t TABLE_ANGLE = 0; variable