Searched refs:TLV_TEXTSHADOWS_TAG (Results 1 – 2 of 2) sorted by relevance
165 WriteUint8(buff, TLV_TEXTSHADOWS_TAG); in WriteTextShadows()175 if (ReadUint8(buff, cursor) != TLV_TEXTSHADOWS_TAG) { in ReadTextShadows()
50 constexpr uint8_t TLV_TEXTSHADOWS_TAG = 0x26; variable