Searched refs:Textures (Results 1 – 4 of 4) sorted by relevance
280 BASE_NS::vector<SCENE_NS::ITextureInfo::Ptr> Textures; in BindToMaterial() local282 ExecSyncTask([mat, &customProperties, &Textures]() { in BindToMaterial()283 Textures = mat->Inputs()->GetValue(); in BindToMaterial()287 if (!Textures.empty()) { in BindToMaterial()289 for (auto t : Textures) { in BindToMaterial()
236 META_ARRAY_PROPERTY(ITextureInfo::Ptr, Textures)
37 A texture is an image that can be applied to the surface of a 3D model. Textures in WebGL have many…
127 …_IMPLEMENT_INTERFACE_ARRAY_PROPERTY(SCENE_NS::IMaterial, SCENE_NS::ITextureInfo::Ptr, Textures, {})