Home
last modified time | relevance | path

Searched refs:Textures (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/kits/js/src/
H A DShaderJS.cpp280 BASE_NS::vector<SCENE_NS::ITextureInfo::Ptr> Textures; in BindToMaterial() local
282 ExecSyncTask([mat, &customProperties, &Textures]() { in BindToMaterial()
283 Textures = mat->Inputs()->GetValue(); in BindToMaterial()
287 if (!Textures.empty()) { in BindToMaterial()
289 for (auto t : Textures) { in BindToMaterial()
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_material.h236 META_ARRAY_PROPERTY(ITextureInfo::Ptr, Textures)
/ohos5.0/docs/en/application-dev/webgl/
H A Dwebgl-2d-guidelines.md37 A texture is an image that can be applied to the surface of a 3D model. Textures in WebGL have many…
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dmaterial_impl.cpp127 …_IMPLEMENT_INTERFACE_ARRAY_PROPERTY(SCENE_NS::IMaterial, SCENE_NS::ITextureInfo::Ptr, Textures, {})