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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_brdf_common.h115 float dGGXAnisotropic(float at, float ab, float NoH, float ToH, float BoH, float anisotropy) in dGGXAnisotropic() argument
118 vec3 d = vec3(ab * ToH, at * BoH, a2 * NoH); in dGGXAnisotropic()
172 float ToV, float ToH, float BoL, float BoV, float BoH, float anisotropy) in microfacedSpecularBrdfAnisotropic() argument
177 float D = dGGXAnisotropic(at, ab, NoH, ToH, BoH, anisotropy); in microfacedSpecularBrdfAnisotropic()
H A D3d_dm_lighting_common.h553 const float ToH = dot(asv.anisotropicT, H); in CalculateLight() local
559 const float D = dGGXAnisotropic(at, ab, NoH, ToH, BoH, asv.anisotropy); in CalculateLight()