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Searched refs:UnloadShaderFiles (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h464 virtual void UnloadShaderFiles(const ShaderFilePathDesc& desc) = 0; in RENDER_BEGIN_NAMESPACE()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/
H A Dgraphics_context.cpp557 state->renderContext.GetDevice().GetShaderManager().UnloadShaderFiles(SHADER_FILE_PATHS); in DestroyPlugin3D()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.h245 void UnloadShaderFiles(const ShaderFilePathDesc& desc) override;
H A Dshader_manager.cpp1641 void ShaderManager::UnloadShaderFiles(const ShaderFilePathDesc& desc) {} in UnloadShaderFiles() function in ShaderManager