Searched refs:UpdateAndBindSet3 (Results 1 – 2 of 2) sorted by relevance
185 bool UpdateAndBindSet3(RENDER_NS::IRenderCommandList& cmdList,
387 … (!UpdateAndBindSet3(cmdList, customResourceHandles[currSubmesh.customResourcesIndex]))) { in RenderSubmeshes()496 bool RenderNodeDefaultMaterialRenderSlot::UpdateAndBindSet3( in UpdateAndBindSet3() function in RenderNodeDefaultMaterialRenderSlot