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Searched refs:UpdateAndBindSet3 (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_render_slot.h185 bool UpdateAndBindSet3(RENDER_NS::IRenderCommandList& cmdList,
H A Drender_node_default_material_render_slot.cpp387 … (!UpdateAndBindSet3(cmdList, customResourceHandles[currSubmesh.customResourcesIndex]))) { in RenderSubmeshes()
496 bool RenderNodeDefaultMaterialRenderSlot::UpdateAndBindSet3( in UpdateAndBindSet3() function in RenderNodeDefaultMaterialRenderSlot