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Searched refs:UsageFlagBits (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp127 using UsageFlagBits = RenderLight::LightUsageFlagBits; in ExecuteFrame() typedef
128 if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_DIRECTIONAL_LIGHT_BIT) { in ExecuteFrame()
130 } else if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_POINT_LIGHT_BIT) { in ExecuteFrame()
132 } else if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_SPOT_LIGHT_BIT) { in ExecuteFrame()
H A Drender_node_default_camera_controller.cpp1027 using UsageFlagBits = RenderLight::LightUsageFlagBits; in UpdateLightBuffer() typedef
1028 … if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_DIRECTIONAL_LIGHT_BIT) { in UpdateLightBuffer()
1030 … } else if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_POINT_LIGHT_BIT) { in UpdateLightBuffer()
1032 … } else if (sortData.lightUsageFlags & UsageFlagBits::LIGHT_USAGE_SPOT_LIGHT_BIT) { in UpdateLightBuffer()