Searched refs:VAO_ (Results 1 – 5 of 5) sorted by relevance
22 glGenVertexArrays(1, &VAO_); in Mesh()34 glBindVertexArray(VAO_); in Use()52 glDeleteVertexArrays(1, &VAO_); in Delete()
40 glBindVertexArray(mesh_->VAO_); in Draw()
103 glBindVertexArray(mesh_->VAO_); in WriteToBuffer()
43 EXPECT_TRUE(mesh->VAO_ >= 0);66 EXPECT_TRUE(mesh->VAO_ >= 0);
46 unsigned int VAO_ = 0; variable