Searched refs:ValidateRenderPassAttachment (Results 1 – 1 of 1) sorted by relevance
117 void ValidateRenderPassAttachment(const string_view nodeName, const GpuResourceManager& gpuResource… in ValidateRenderPassAttachment() function873 ValidateRenderPassAttachment(nodeName_, gpuResourceMgr_, renderPassDesc, subpassDescs); in BeginRenderPass()954 … ValidateRenderPassAttachment(nodeName_, gpuResourceMgr_, renderPassDesc, { &subpassDesc, 1u }); in BeginRenderPass()