Searched refs:acceAngleUpdator (Results 1 – 1 of 1) sorted by relevance
217 auto acceAngleUpdator = particleRenderParams->GetAccelerationAngleUpdator(); in UpdateAccelerationAngle() local218 if (acceAngleUpdator == ParticleUpdator::RANDOM) { in UpdateAccelerationAngle()221 } else if (acceAngleUpdator == ParticleUpdator::CURVE) { in UpdateAccelerationAngle()