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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp510 auto& acquireNodeRef = frameRenderNodeContextData[transferRef.acquireNodeIdx]; in PatchGpuResourceQueueTransfers() local
511 const GpuQueue acquireGpuQueue = acquireNodeRef.renderCommandList->GetGpuQueue(); in PatchGpuResourceQueueTransfers()
540 …const RenderCommandWithType& cmdRef = acquireNodeRef.renderCommandList->GetRenderCommands()[rcInde… in PatchGpuResourceQueueTransfers()
546acquireNodeRef.renderBarrierList->AddBarriersToBarrierPoint(barrierPointIndex, { transferBarrier }… in PatchGpuResourceQueueTransfers()
549 acquireNodeRef.renderCommandList->SetValidGpuQueueReleaseAcquireBarriers(); in PatchGpuResourceQueueTransfers()