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Searched refs:additionalFactors (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_lights.cpp151 lightStruct->additionalFactors = { 0.0f, 0.0f, 0.0f, 0.0f }; in ExecuteFrame()
H A Drender_node_default_camera_controller.cpp1052 lightStruct->additionalFactors = { 0.0f, 0.0f, 0.0f, 0.0f }; in UpdateLightBuffer()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_structures_common.h315 vec4 additionalFactors; member