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Searched refs:aliveCounter (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_cache.cpp80 uint32_t aliveCounter = 0; in ~GpuResourceCache() local
84 aliveCounter++; in ~GpuResourceCache()
89 aliveCounter++; in ~GpuResourceCache()
92 if (aliveCounter > 0) { in ~GpuResourceCache()
93 …G_W("RENDER_VALIDATION: Not all GPU resource cache references released (count: %u)", aliveCounter); in ~GpuResourceCache()
H A Dgpu_resource_manager.cpp398 uint32_t aliveCounter = 0; in ~GpuResourceManager() local
402 aliveCounter++; in ~GpuResourceManager()
405 if (aliveCounter > 0) { in ~GpuResourceManager()
407 …"RENDER_VALIDATION: Not all %s handle references released (count: %u)", name.data(), aliveCounter); in ~GpuResourceManager()