Searched refs:aliveCounter (Results 1 – 2 of 2) sorted by relevance
80 uint32_t aliveCounter = 0; in ~GpuResourceCache() local84 aliveCounter++; in ~GpuResourceCache()89 aliveCounter++; in ~GpuResourceCache()92 if (aliveCounter > 0) { in ~GpuResourceCache()93 …G_W("RENDER_VALIDATION: Not all GPU resource cache references released (count: %u)", aliveCounter); in ~GpuResourceCache()
398 uint32_t aliveCounter = 0; in ~GpuResourceManager() local402 aliveCounter++; in ~GpuResourceManager()405 if (aliveCounter > 0) { in ~GpuResourceManager()407 …"RENDER_VALIDATION: Not all %s handle references released (count: %u)", name.data(), aliveCounter); in ~GpuResourceManager()