Searched refs:alphaGradientShader (Results 1 – 3 of 3) sorted by relevance
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/graphics_effect/src/ |
H A D | ge_linear_gradient_blur_shader_filter.cpp | 105 auto alphaGradientShader = MakeAlphaGradientShader(clipIPadding, para, directionBias); in ProcessImage() local 106 if (alphaGradientShader == nullptr) { in ProcessImage() 120 return DrawMaskLinearGradientBlur(image, canvas, filter, alphaGradientShader, dst); in ProcessImage() 128 DrawMeanLinearGradientBlur(image, canvas, radius, alphaGradientShader, dst); in ProcessImage() 371 … Drawing::Canvas& canvas, float radius, std::shared_ptr<Drawing::ShaderEffect> alphaGradientShader, in DrawMeanLinearGradientBlur() argument 389 …auto tmpBlur4 = BuildMeanLinearGradientBlur(image, canvas, radius, alphaGradientShader, blurMatrix… in DrawMeanLinearGradientBlur() 406 std::shared_ptr<Drawing::ShaderEffect> alphaGradientShader, Drawing::Matrix blurMatrix) in BuildMeanLinearGradientBlur() argument 420 hBlurBuilder.SetChild("gradientShader", alphaGradientShader); in BuildMeanLinearGradientBlur() 429 vBlurBuilder.SetChild("gradientShader", alphaGradientShader); in BuildMeanLinearGradientBlur() 449 std::shared_ptr<Drawing::ShaderEffect> alphaGradientShader, const Drawing::Rect& dst) in DrawMaskLinearGradientBlur() argument [all …]
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/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/graphics_effect/include/ |
H A D | ge_linear_gradient_blur_shader_filter.h | 69 std::shared_ptr<Drawing::ShaderEffect> alphaGradientShader, const Drawing::Rect& dst); 74 …float radius, std::shared_ptr<Drawing::ShaderEffect> alphaGradientShader, const Drawing::Rect& dst… 80 … Drawing::Canvas& canvas, float radius, std::shared_ptr<Drawing::ShaderEffect> alphaGradientShader,
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/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/graphics_effect/test/unittest/ |
H A D | ge_linear_gradient_blur_shader_filter_test.cpp | 533 …auto alphaGradientShader = filter->MakeAlphaGradientShader(clipIPadding, filter->linearGradientBlu… variable 535 EXPECT_NE(alphaGradientShader, nullptr);
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