Searched refs:ancoSceneState (Results 1 – 8 of 8) sorted by relevance
327 int32_t ancoSceneState = 0; member
882 info.ancoSceneState = 0;906 info.ancoSceneState = 0;
342 info1.ancoSceneState = 0;
808 int32_t ancoSceneState = 0; variable809 session_->SetSessionInfoAncoSceneState(ancoSceneState);
681 info1.ancoSceneState = 0;
202 void SetSessionInfoAncoSceneState(int32_t ancoSceneState);
202 void Session::SetSessionInfoAncoSceneState(int32_t ancoSceneState) in SetSessionInfoAncoSceneState() argument205 sessionInfo_.ancoSceneState = ancoSceneState; in SetSessionInfoAncoSceneState()
1876 where, sceneSession->GetSessionInfo().ancoSceneState); in RequestSceneSession()2004 if (session->GetSessionInfo().ancoSceneState < AncoSceneState::NOTIFY_CREATE) { in UpdateCollaboratorSessionWant()2202 if (scnSession->GetSessionInfo().ancoSceneState < AncoSceneState::NOTIFY_CREATE) { in RequestSceneSessionActivationInner()2206 persistentId, scnSession->GetSessionInfo().ancoSceneState); in RequestSceneSessionActivationInner()