Searched refs:animationAct_ (Results 1 – 2 of 2) sorted by relevance
2302 if (animationAct_ != GridLayoutAnimationAct::ANIMATION_NONE) { in PrepareAnimationController()2320 animationAct_ = animationAct; in StartAnimationController()2322 switch (animationAct_) { in StartAnimationController()2351 animationAct_ = GridLayoutAnimationAct::ANIMATION_NONE; in StopAnimationController()2368 switch (animationAct_) { in FinishedAnimationController()2381 animationAct_ = GridLayoutAnimationAct::ANIMATION_NONE; in FinishedAnimationController()2449 if (animationAct_ != GridLayoutAnimationAct::ANIMATION_NONE || runFlexAnimation_.load()) { in CheckAnimation()2565 if (animationAct_ == GridLayoutAnimationAct::ANIMATION_NONE) { in FinishedFlexController()2717 …if (animationAct_ != GridLayoutAnimationAct::ANIMATION_NONE || itemLongPressed_ || isDragging_.loa… in CheckLongPress()
559 GridLayoutAnimationAct animationAct_ = GridLayoutAnimationAct::ANIMATION_NONE; variable