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Searched refs:animationAct_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/grid_layout/
H A Drender_grid_layout.cpp2302 if (animationAct_ != GridLayoutAnimationAct::ANIMATION_NONE) { in PrepareAnimationController()
2320 animationAct_ = animationAct; in StartAnimationController()
2322 switch (animationAct_) { in StartAnimationController()
2351 animationAct_ = GridLayoutAnimationAct::ANIMATION_NONE; in StopAnimationController()
2368 switch (animationAct_) { in FinishedAnimationController()
2381 animationAct_ = GridLayoutAnimationAct::ANIMATION_NONE; in FinishedAnimationController()
2449 if (animationAct_ != GridLayoutAnimationAct::ANIMATION_NONE || runFlexAnimation_.load()) { in CheckAnimation()
2565 if (animationAct_ == GridLayoutAnimationAct::ANIMATION_NONE) { in FinishedFlexController()
2717 …if (animationAct_ != GridLayoutAnimationAct::ANIMATION_NONE || itemLongPressed_ || isDragging_.loa… in CheckLongPress()
H A Drender_grid_layout.h559 GridLayoutAnimationAct animationAct_ = GridLayoutAnimationAct::ANIMATION_NONE; variable