Searched refs:animationBridges_ (Results 1 – 2 of 2) sorted by relevance
238 auto bridge = animationBridges_.find(nodeId); in GetAnimationBridge()239 if (bridge == animationBridges_.end()) { in GetAnimationBridge()251 auto pos = animationBridges_.find(nodeId); in RemoveAnimationBridge()252 if (pos != animationBridges_.end()) { in RemoveAnimationBridge()254 animationBridges_.erase(pos); in RemoveAnimationBridge()281 animationBridges_[nodeId] = animationBridge; in AddAnimationBridge()399 for (auto&& [id, bridge] : animationBridges_) { in OnJsEngineDestroy()
418 std::unordered_map<NodeId, RefPtr<BaseAnimationBridge>> animationBridges_; variable