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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/transform/
H A Drender_transform.cpp507 auto animationMatrix = transformAnimation_.ComputerBlendedMatrix4(); in UpdateWithEffectMatrix() local
508 if (!animationMatrix.IsIdentityMatrix()) { in UpdateWithEffectMatrix()
509 matrix = matrix * animationMatrix; in UpdateWithEffectMatrix()