Searched refs:animationRunning_ (Results 1 – 3 of 3) sorted by relevance
303 if (!animationRunning_ && isTv_) { in DisplayFocusAnimation()703 if (!animationRunning_) { in UpdateAnimationParam()757 animationRunning_ = true; in PlayAnimation()834 animationRunning_ = true; in PlayClickAnimation()
190 bool animationRunning_ = false; variable
139 if (!animationRunning_) { in PaintButtonAnimation()144 animationRunning_ = false; in PaintButtonAnimation()