Searched refs:animators_ (Results 1 – 6 of 6) sorted by relevance
22 for (auto& info : animators_) { in ~AnimatorGroup()27 animators_.clear(); in ~AnimatorGroup()33 if (animators_.find(animator) == animators_.end()) { in AddAnimator()40 animators_.emplace(animator, id); in AddAnimator()48 auto iter = animators_.find(animator); in RemoveAnimator()49 if (iter != animators_.end()) { in RemoveAnimator()51 animators_.erase(iter); in RemoveAnimator()62 for (auto& info : animators_) { in Play()76 for (auto& info : animators_) { in Stop()
43 std::map<RefPtr<Animator>, BaseId::IdType> animators_; variable
61 animators_[key] = animator; in AddAnimator()66 animators_.erase(key); in RemoveAnimator()71 for (auto it = animators_.begin(); it != animators_.end();) { in ControlAnimators()75 it = animators_.erase(it); in ControlAnimators()
124 std::unordered_map<int32_t, WeakPtr<Animator>> animators_; variable
115 for (it = animators_.begin(); it != animators_.end(); ++it) { in ~RenderSvgBase()125 animators_.clear(); in ~RenderSvgBase()468 auto animatorIter = animators_.find(svgAnimate->GetAttributeName()); in CreatePropertyAnimation()469 if (animatorIter != animators_.end()) { in CreatePropertyAnimation()476 animators_.erase(animatorIter); in CreatePropertyAnimation()481 animators_.emplace(svgAnimate->GetAttributeName(), animator); in CreatePropertyAnimation()504 auto animatorIter = animators_.find(ANIMATOR_TYPE_MOTION); in PrepareAnimateMotion()505 if (animatorIter != animators_.end()) { in PrepareAnimateMotion()512 animators_.erase(animatorIter); in PrepareAnimateMotion()517 animators_.emplace(ANIMATOR_TYPE_MOTION, animator); in PrepareAnimateMotion()[all …]
97 return animators_; in GetAnimators()161 std::unordered_map<std::string, RefPtr<Animator>> animators_; variable