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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h254 const vec3 anisoDir = asv.anisotropy >= 0.0 ? asv.anisotropicB : asv.anisotropicT; in GetAnistropicReflectionVector() local
255 const vec3 anisoTangent = cross(anisoDir, V); in GetAnistropicReflectionVector()
256 const vec3 anisoNormal = cross(anisoTangent, anisoDir); in GetAnistropicReflectionVector()