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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h82 vec3 anisotropicB; member
254 const vec3 anisoDir = asv.anisotropy >= 0.0 ? asv.anisotropicB : asv.anisotropicT; in GetAnistropicReflectionVector()
554 const float BoL = dot(asv.anisotropicB, L); in CalculateLight()
555 const float BoH = dot(asv.anisotropicB, H); in CalculateLight()