Searched refs:appBufferBlackList_ (Results 1 – 3 of 3) sorted by relevance
74 if (appBufferBlackList_.empty() || (!aceAnimatorIdleState_ && in ThirdFrameNeedHighRefresh()75 !std::count(appBufferBlackList_.begin(), appBufferBlackList_.end(), ACE_ANIMATOR_NAME))) { in ThirdFrameNeedHighRefresh()80 std::count(appBufferBlackList_.begin(), appBufferBlackList_.end(), OTHER_SURFACE)) { in ThirdFrameNeedHighRefresh()85 if (!std::count(appBufferBlackList_.begin(), appBufferBlackList_.end(), surfaceName)) { in ThirdFrameNeedHighRefresh()
83 appBufferBlackList_.clear(); in ClearAppBufferBlackList()93 appBufferBlackList_ = appBufferBlackList; in UpdateAppBufferBlackList()107 std::vector<std::string> appBufferBlackList_; variable
149 idleDetector->appBufferBlackList_.push_back(aceAnimator);157 idleDetector->appBufferBlackList_.push_back(bufferName);161 idleDetector->appBufferBlackList_.push_back(otherSurface);