Searched refs:appearNode (Results 1 – 1 of 1) sorted by relevance
451 RefPtr<RenderNode> appearNode = appearElement->GetRenderNode(); in CreateGeometryTransition() local454 if (!appearNode || !disappearNode) { in CreateGeometryTransition()457 appearNode->CreateGeometryTransitionFrom(disappearNode, sharedOption); in CreateGeometryTransition()458 disappearNode->CreateGeometryTransitionTo(appearNode, sharedOption); in CreateGeometryTransition()527 RefPtr<RenderNode> appearNode = appearElement->GetRenderNode(); in CorrectPosition() local529 if (!appearNode || !disappearNode) { in CorrectPosition()532 appearNode->UpdatePosition(); in CorrectPosition()