Searched refs:arrayVertices_ (Results 1 – 2 of 2) sorted by relevance
107 *x = arrayVertices_[vertexIndex_]; in GenerateVertex()108 *y = arrayVertices_[vertexIndex_ + 1]; in GenerateVertex()136 return arrayVertices_; in GetVertices()147 return arrayVertices_; in GetVertices()153 float arrayVertices_[BEZIER_ARC_VERTEX_NUM]; variable
80 arrayVertices_[0] = centerX + rx * Cos(startAngle * RADIAN_TO_ANGLE); in Init()81 arrayVertices_[1] = centerY + ry * Sin(startAngle * RADIAN_TO_ANGLE); in Init()82 arrayVertices_[2] = centerX + rx * Cos((startAngle + sweepAngle) * RADIAN_TO_ANGLE); in Init()83 arrayVertices_[3] = centerY + ry * Sin((startAngle + sweepAngle) * RADIAN_TO_ANGLE); in Init()112 ArcToBezier(centerX, centerY, rx, ry, startAngle, localSweep, arrayVertices_ in Init()