Searched refs:arrowWidth_ (Results 1 – 12 of 12) sorted by relevance
84 … theme->arrowWidth_ = pattern->GetAttr<Dimension>("arrow_width_diameter", 12.0_vp); in Build()134 return arrowWidth_; in GetArrowWidth()218 Dimension arrowWidth_; variable
171 arrowWidth_ = arrowWidth; in SetArrowWidth()176 return arrowWidth_; in GetArrowWidth()347 Dimension arrowWidth_; variable
213 double arrowWidth_ = 0.0; variable
121 arrowWidth_ = NormalizeToPx(stepperComponent_->GetArrowWidth()); in InitAttr()336 … = maxSize.Width() / 2 - defaultPaddingStart_ - controlMargin_ - 3 * controlPadding_ - arrowWidth_; in UpdateButton()
346 return arrowWidth_; in GetArrowWidth()351 arrowWidth_ = arrowWidth; in SetArrowWidth()530 std::optional<Dimension> arrowWidth_; variable
105 arrowWidth_ = arrowWidth; in SetArrowWidth()161 float arrowWidth_ = Dimension(16.0_vp).ConvertToPx(); variable
73 bubbleMethod->SetArrowWidth(arrowWidth_); in CreateNodePaintMethod()278 float arrowWidth_ = Dimension(16.0_vp).ConvertToPx(); variable
73 arrowWidth_ = bubbleLayoutAlgorithm->GetArrowWidth(); in OnDirtyLayoutWrapperSwap()
208 BUBBLE_ARROW_WIDTH = Dimension(arrowWidth_); in IsPaintDoubleBorder()
1628 arrowWidth_ = ARROW_WIDTH.ConvertToPx(); in ProcessArrowParams()1634 if (menuSize.Height() >= radiusTopRight + radiusBottomRight + arrowWidth_) { in ProcessArrowParams()1641 if (menuSize.Height() >= radiusTopLeft + radiusBottomLeft + arrowWidth_) { in ProcessArrowParams()1648 if (menuSize.Width() >= radiusBottomLeft + radiusBottomRight + arrowWidth_) { in ProcessArrowParams()1655 if (menuSize.Width() >= radiusTopLeft + radiusTopRight + arrowWidth_) { in ProcessArrowParams()1714 range = menuSize.Height() - radiusTopRight - radiusBottomRight - arrowWidth_; in UpdateArrowOffsetWithMenuLimit()1720 range = menuSize.Height() - radiusTopLeft - radiusBottomLeft - arrowWidth_; in UpdateArrowOffsetWithMenuLimit()1726 range = menuSize.Width() - radiusBottomLeft - radiusBottomRight - arrowWidth_; in UpdateArrowOffsetWithMenuLimit()1732 range = menuSize.Width() - radiusTopLeft - radiusTopRight - arrowWidth_; in UpdateArrowOffsetWithMenuLimit()
253 float arrowWidth_ = 0.0f; variable
2399 EXPECT_EQ(bubblePaintMethod.arrowWidth_, 2.0);