Searched refs:bSize (Results 1 – 1 of 1) sorted by relevance
192 auto bSize = resolutionBuffer_.ByteSize(); in OnSizeChange() local198 bufferDesc.byteSize = bSize; in OnSizeChange()213 BASE_NS::array_view<const uint8_t> data(reinterpret_cast<const uint8_t*>(buffer), bSize); in OnSizeChange()214 const RENDER_NS::BufferCopy bufferCopy { 0, 0, bSize }; in OnSizeChange()264 auto bSize = shaderInputBuffer->ByteSize(); in UpdateShaderInputBuffer() local265 if (bufferDesc_.byteSize != bSize) { in UpdateShaderInputBuffer()266 bufferDesc_.byteSize = bSize; in UpdateShaderInputBuffer()277 BASE_NS::array_view<const uint8_t> data(reinterpret_cast<const uint8_t*>(buffer), bSize); in UpdateShaderInputBuffer()278 const RENDER_NS::BufferCopy bufferCopy{0, 0, bSize}; in UpdateShaderInputBuffer()