Searched refs:backgroundBlurRadius_ (Results 1 – 3 of 3) sorted by relevance
2502 backgroundBlurRadius_ = backgroundBlurRadius; in SetBackgroundBlurRadius()2513 return backgroundBlurRadius_; in GetBackgroundBlurRadius()2860 uint32_t hash = SkOpts::hash(&backgroundBlurRadius_, sizeof(backgroundBlurRadius_), 0); in GenerateBackgroundMaterialBlurFilter()2864 …ImageFilter::CreateColorBlurImageFilter(*colorFilter, backgroundBlurRadius_, backgroundBlurRadius_… in GenerateBackgroundMaterialBlurFilter()2882 std::make_shared<RSKawaseBlurShaderFilter>(backgroundBlurRadius_); in GenerateBackgroundMaterialBlurFilter()2896 originalFilter->SetSkipFrame(RSDrawingFilter::CanSkipFrame(backgroundBlurRadius_)); in GenerateBackgroundMaterialBlurFilter()3004 mesaBlurShaderFilter = std::make_shared<RSMESABlurShaderFilter>(backgroundBlurRadius_, in GenerateBackgroundMaterialFuzedBlurFilter()3007 mesaBlurShaderFilter = std::make_shared<RSMESABlurShaderFilter>(backgroundBlurRadius_); in GenerateBackgroundMaterialFuzedBlurFilter()3010 uint32_t hash = SkOpts::hash(&backgroundBlurRadius_, sizeof(backgroundBlurRadius_), 0); in GenerateBackgroundMaterialFuzedBlurFilter()3018 originalFilter->SetSkipFrame(RSDrawingFilter::CanSkipFrame(backgroundBlurRadius_)); in GenerateBackgroundMaterialFuzedBlurFilter()
671 float backgroundBlurRadius_ = 0.f; variable
2497 properties.backgroundBlurRadius_ = 2.f;