Searched refs:balanceValue (Results 1 – 6 of 6) sorted by relevance
41 float balanceValue = Convert2Float(rawData); in AudioServerBalanceFuzzer() local43 data.WriteFloat(balanceValue); in AudioServerBalanceFuzzer()
509 float balanceValue = atof(argv[AudioPolicyTest::THIRD_ARG]) - 10.0f; in HandleAudioBalanceState() local510 if (balanceValue < -1.0f || balanceValue > 1.0f) { in HandleAudioBalanceState()514 audioSystemMgr->SetAudioBalanceValue(balanceValue); in HandleAudioBalanceState()515 cout << "Audio balance value: " << balanceValue << endl; in HandleAudioBalanceState()
276 void IsodepCardHandler::GetBalanceValue(const std::string &balanceStr, int &balanceValue) in GetBalanceValue() argument288 balanceValue = ((bytes[BYTE_ONE] & 0xFF) << TWO_BYTES_SHIFT) in GetBalanceValue()
67 void GetBalanceValue(const std::string &balanceStr, int &balanceValue);
928 void SetAudioBalanceValue(float balanceValue);
963 void AudioSystemManager::SetAudioBalanceValue(float balanceValue) in SetAudioBalanceValue() argument967 gasp->SetAudioBalanceValue(balanceValue); in SetAudioBalanceValue()