Searched refs:baseHandleIter (Results 1 – 1 of 1) sorted by relevance
533 if (const auto baseHandleIter = nameToClientHandle_.find(pathCreateInfo.baseShaderPath); in Create() local534 baseHandleIter != nameToClientHandle_.cend()) { in Create()535 if (RenderHandleUtil::IsValid(baseHandleIter->second)) { in Create()536 clientDataRef.baseShaderHandle = baseHandleIter->second; in Create()620 if (const auto baseHandleIter = nameToClientHandle_.find(pathCreateInfo.baseShaderPath); in Create() local621 baseHandleIter != nameToClientHandle_.cend()) { in Create()622 if (RenderHandleUtil::IsValid(baseHandleIter->second)) { in Create()623 clientDataRef.baseShaderHandle = baseHandleIter->second; in Create()