Searched refs:basePositionX (Results 1 – 1 of 1) sorted by relevance
262 auto basePositionX = Dimension(BASE_X_OFFSET, DimensionUnit::PERCENT); in BuildTextNode() local266 textContext->UpdatePosition(OffsetT<Dimension>(basePositionX, basePositionY)); in BuildTextNode()294 auto basePositionX = Dimension(HALF_PERCENT_TAG, DimensionUnit::PERCENT); in BuildAnimateNode() local296 animateContext->UpdatePosition(OffsetT<Dimension>(basePositionX, basePositionY)); in BuildAnimateNode()339 auto basePositionX = Dimension(HALF_PERCENT_TAG, DimensionUnit::PERCENT); in BuildStaticImageNode() local341 staticContext->UpdatePosition(OffsetT<Dimension>(basePositionX, basePositionY)); in BuildStaticImageNode()