Searched refs:blockCenter (Results 1 – 4 of 4) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/slider/ |
H A D | slider_content_modifier.cpp | 319 canvas.DrawCircle(ToRSPoint(PointF(blockCenter.GetX(), blockCenter.GetY())), radius); in DrawDefaultBlock() 373 path.AddCircle(ToRSPoint(blockCenter).GetX(), ToRSPoint(blockCenter).GetY(), radius); in DrawShadow() 621 canvas.Translate(blockCenter.GetX(), blockCenter.GetY()); in DrawBlockShapeCircle() 623 canvas.Translate(-blockCenter.GetX(), -blockCenter.GetY()); in DrawBlockShapeCircle() 638 …blockCenter.GetX() - shapeWidth * HALF + radius, blockCenter.GetY() - shapeHeight * HALF + radius); in DrawBlockShapeCircle() 666 canvas.Translate(blockCenter.GetX(), blockCenter.GetY()); in DrawBlockShapeEllipse() 668 canvas.Translate(-blockCenter.GetX(), -blockCenter.GetY()); in DrawBlockShapeEllipse() 709 canvas.Translate(blockCenter.GetX(), blockCenter.GetY()); in DrawBlockShapePath() 711 canvas.Translate(-blockCenter.GetX(), -blockCenter.GetY()); in DrawBlockShapePath() 768 canvas.Translate(blockCenter.GetX(), blockCenter.GetY()); in DrawBlockShapeRect() [all …]
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H A D | slider_pattern.h | 70 auto blockCenter = pattern->GetBlockCenter(); in CreateNodePaintMethod() 73 return pattern->GetBubbleVertexPosition(blockCenter, trackThickness, blockSize); in CreateNodePaintMethod() 120 auto blockCenter = sliderContentModifier_->GetBlockCenter(); in GetAnimatableBlockCenter() local 121 return OffsetF(blockCenter.GetX(), blockCenter.GetY()); in GetAnimatableBlockCenter() 225 const OffsetF& blockCenter, float trackThickness, const SizeF& blockSize);
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H A D | slider_pattern.cpp | 1669 const OffsetF& blockCenter, float trackThickness, const SizeF& blockSize) in GetBubbleVertexPosition() argument 1671 OffsetF bubbleVertex = blockCenter; in GetBubbleVertexPosition()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/slider/ |
H A D | render_slider.cpp | 664 Vertex blockCenter = isReverse_ ? in UpdateTouchRegion() local 667 … GetTopTouchRegion(blockCenter, NormalizeToPx(blockHotWidth_), NormalizeToPx(blockHotHeight_)); in UpdateTouchRegion() 669 … GetBotTouchRegion(blockCenter, NormalizeToPx(blockHotWidth_), NormalizeToPx(blockHotHeight_)); in UpdateTouchRegion() 674 Vertex blockCenter = TouchRegionPoint(); in UpdateTouchRegion() local 677 blockCenter = TouchRegionPoint(dxOffset, dyOffset); in UpdateTouchRegion() 680 blockCenter = TouchRegionPoint(GetLayoutSize().Width() - dxOffset, dyOffset); in UpdateTouchRegion() 683 … GetTopTouchRegion(blockCenter, NormalizeToPx(blockHotWidth_), NormalizeToPx(blockHotHeight_)); in UpdateTouchRegion() 685 … GetBotTouchRegion(blockCenter, NormalizeToPx(blockHotWidth_), NormalizeToPx(blockHotHeight_)); in UpdateTouchRegion()
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