Searched refs:bloomCombine (Results 1 – 4 of 4) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/ |
H A D | render_post_process_blocks.h | 124 …const vec3 bloomCombine = outCol + bloomColor + dirtColor * max(bloomColor.x, max(bloomColor.y, bl… in PostProcessBloomCombineBlock() local 125 outCol.rgb = min(bloomCombine, CORE_CLAMP_MAX_VALUE); in PostProcessBloomCombineBlock()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/ |
H A D | bloom_combine.frag | 35 …vec3 finalColor = min(bloomCombine(baseColor, bloomColor, uPc.factor), CORE_BLOOM_CLAMP_MAX_VALUE);
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/computeshader/ |
H A D | bloom_combine.comp | 32 …vec3 finalColor = min(bloomCombine(baseColor, bloomColor, uPc.factor), CORE_BLOOM_CLAMP_MAX_VALUE);
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/ |
H A D | bloom_common.h | 32 vec3 bloomCombine(vec3 baseColor, vec3 bloomColor, vec4 bloomParameters) in bloomCombine() function
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