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Searched refs:boundPsoHandle (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp174 RenderHandle boundPsoHandle = {}; in RenderSubmeshes() local
204 if (pso.id != boundPsoHandle.id) { in RenderSubmeshes()
206 boundPsoHandle = pso; in RenderSubmeshes()
207 cmdList.BindPipeline(boundPsoHandle); in RenderSubmeshes()
H A Drender_node_default_shadow_render_slot.cpp316 RenderHandle boundPsoHandle = {}; in RenderSubmeshes() local
342 if (psoHandle.id != boundPsoHandle.id) { in RenderSubmeshes()
344 boundPsoHandle = psoHandle; in RenderSubmeshes()
345 cmdList.BindPipeline(boundPsoHandle); in RenderSubmeshes()
H A Drender_node_default_material_render_slot.cpp299 RenderHandle boundPsoHandle = {}; in RenderSubmeshes() local
342 if (psoAndInfo.pso.id != boundPsoHandle.id) { in RenderSubmeshes()
344 boundPsoHandle = psoAndInfo.pso; in RenderSubmeshes()
345 cmdList.BindPipeline(boundPsoHandle); in RenderSubmeshes()