Searched refs:boundingSpherePosition (Results 1 – 1 of 1) sorted by relevance
246 …const auto boundingSpherePosition = helper.sumOfSubmeshPoints / static_cast<float>(helper.submeshC… in CalculateSceneBounds() local248 const float radMin = Math::Magnitude(boundingSpherePosition - helper.minAABB); in CalculateSceneBounds()249 const float radMax = Math::Magnitude(helper.maxAABB - boundingSpherePosition); in CalculateSceneBounds()255 … const float pointDistance = Math::Magnitude(boundingSpherePosition - boundingSphere_.center); in CalculateSceneBounds()265 … const float posDifference = Math::Magnitude(boundingSpherePosition - boundingSphere_.center); in CalculateSceneBounds()273 boundingSphere_.center = boundingSpherePosition; in CalculateSceneBounds()280 boundingSphere_.center = boundingSpherePosition; in CalculateSceneBounds()