Searched refs:buffStatus (Results 1 – 3 of 3) sorted by relevance
800 int32_t buffStatus = 0; in AudioOutputCaptureReadFrame() local825 if (!HdfSbufReadInt32(reply, &buffStatus)) { in AudioOutputCaptureReadFrame()830 if (buffStatus == CIR_BUFF_EMPTY) { in AudioOutputCaptureReadFrame()833 } else if (buffStatus >= 0) { in AudioOutputCaptureReadFrame()834 AUDIO_FUNC_LOGD("capture need wait for %{public}d ms!", buffStatus); in AudioOutputCaptureReadFrame()835 usleep(buffStatus * AUDIO_US_TO_MS); in AudioOutputCaptureReadFrame()
882 int32_t buffStatus = 0; in AudioOutputRenderWriteFrame() local898 if (!HdfSbufReadInt32(reply, &buffStatus)) { in AudioOutputRenderWriteFrame()903 if (buffStatus != CIR_BUFF_NORMAL) { in AudioOutputRenderWriteFrame()906 ms = buffStatus >= 0 ? buffStatus : 10; // 10 is wait for 10 ms in AudioOutputRenderWriteFrame()
1219 uint32_t buffStatus = 0; variable1242 EXPECT_GE(HdfSbufReadUint32(reply, &buffStatus), HDF_SUCCESS);1243 if ((int32_t)buffStatus != CIR_BUFF_NORMAL) {1244 int32_t ms = buffStatus >= 0 ? buffStatus : WAITE_TIME;