Searched refs:bufferAspectRatio (Results 1 – 1 of 1) sorted by relevance
1583 float bufferAspectRatio = buffer->GetSurfaceBufferHeight() == 0 ? 0.f : in DealWithScalingMode() local1588 if (!ROSEN_EQ(bufferAspectRatio, boundsAspectRatio, 5e-3f)) { in DealWithScalingMode()1601 screenInfo.height, bufferAspectRatio, boundsAspectRatio); in DealWithScalingMode()