Searched refs:byteSz (Results 1 – 1 of 1) sorted by relevance
246 … RenderCommandList::LinearAllocatorStruct& allocator, const size_t alignment, const size_t byteSz) in AllocateRenderData() argument248 PLUGIN_ASSERT(byteSz > 0); in AllocateRenderData()252 rc = allocator.allocators[currentIndex]->Allocate(byteSz, alignment); in AllocateRenderData()256 …size_t allocatorByteSize = Math::max(MIN_ALLOCATION_SIZE, GetAlignedBytesize(byteSz, BYTE_SIZE_ALI… in AllocateRenderData()264 rc = allocator.allocators[currentIndex]->Allocate(byteSz, alignment); in AllocateRenderData()