Searched refs:cacheBackendTexture_ (Results 1 – 4 of 4) sorted by relevance
312 cacheBackendTexture_ = RSUniRenderUtil::MakeBackendTexture(width, height, format); in InitCacheSurface()313 auto vkTextureInfo = cacheBackendTexture_.GetTextureInfo().GetVKTextureInfo(); in InitCacheSurface()314 if (!cacheBackendTexture_.IsValid() || !vkTextureInfo) { in InitCacheSurface()327 gpuContext, cacheBackendTexture_.GetTextureInfo(), Drawing::TextureOrigin::BOTTOM_LEFT, in InitCacheSurface()373 cacheBackendTexture_ = cacheSurface_->GetBackendTexture(); in UpdateBackendTexture()384 std::swap(cacheBackendTexture_, cacheCompletedBackendTexture_); in UpdateCompletedCacheSurface()
307 Drawing::BackendTexture cacheBackendTexture_; variable
990 Drawing::BackendTexture cacheBackendTexture_; variable
2916 cacheBackendTexture_ = initCacheBackendTexture; in InitCacheSurface()3092 cacheBackendTexture_ = cacheSurface_->GetBackendTexture(); in UpdateBackendTexture()3741 std::swap(cacheBackendTexture_, cacheCompletedBackendTexture_); in UpdateCompletedCacheSurface()