Searched refs:camLayerMask (Results 1 – 4 of 4) sorted by relevance
256 uint64_t camLayerMask { RenderSceneDataConstants::INVALID_ID }; in GetRenderSlotSubmeshes() local261 camLayerMask = cameras[cameraId].layerMask; in GetRenderSlotSubmeshes()289 if ((camLayerMask & submesh.layerMask) && notCulled && (!discardedMat)) { in GetRenderSlotSubmeshes()
180 const uint64_t camLayerMask = currentScene_.camera.layerMask; in RenderSubmeshes() local189 if (((camLayerMask & currSubmesh.layerMask) == 0) || in RenderSubmeshes()
315 const uint64_t camLayerMask = camera.layerMask; in RenderSubmeshes() local328 if ((camLayerMask & currSubmesh.layerMask) == 0) { in RenderSubmeshes()
310 const uint64_t camLayerMask = currentScene_.camera.layerMask; in RenderSubmeshes() local320 if (((camLayerMask & currSubmesh.layerMask) == 0) || in RenderSubmeshes()