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Searched refs:cameraShaderFlags (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_render_slot.h166 … RenderCamera::ShaderFlags cameraShaderFlags { 0u }; // evaluated based on camera and scene flags
193 const RenderCamera::ShaderFlags cameraShaderFlags);
205 const RenderCamera::ShaderFlags cameraShaderFlags);
210 const RenderCamera::ShaderFlags cameraShaderFlags);
H A Drender_node_default_material_render_slot.cpp141 …StoreDefaultLight::LightingFlags lightingFlags, const RenderCamera::ShaderFlags& cameraShaderFlags, in HashShaderDataAndSubmesh() argument
148 (((uint64_t)cameraShaderFlags << CAMERA_FLAGS_SHIFT) & CAMERA_FLAGS_MASK); in HashShaderDataAndSubmesh()
338 currentScene_.cameraShaderFlags, currentRenderPPConfiguration_.flags.x); in RenderSubmeshes()
341 …sd, currMaterialFlags, submeshFlags, currentScene_.lightingFlags, currentScene_.cameraShaderFlags); in RenderSubmeshes()
555 const RenderCamera::ShaderFlags cameraShaderFlags) in GetSubmeshPso() argument
563 return CreateNewPso(ssd, submeshMaterialFlags, submeshFlags, lightingFlags, cameraShaderFlags); in GetSubmeshPso()
640 currentScene_.cameraShaderFlags = currentScene_.camera.shaderFlags; in UpdateCurrentScene()
643 currentScene_.cameraShaderFlags &= (~RenderCamera::ShaderFlagBits::CAMERA_SHADER_FOG_BIT); in UpdateCurrentScene()
713 const RenderCamera::ShaderFlags cameraShaderFlags) in CreateNewPso() argument
783 …aStoreDefaultLight::LightingFlags lightingFlags, const RenderCamera::ShaderFlags cameraShaderFlags) in GetShaderSpecializationView() argument
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H A Drender_node_default_env.cpp191 …(currentCameraShaderFlags_ != currentScene_.cameraShaderFlags) || (!RenderHandleUtil::IsValid(psoH… in RenderData()
193 currentCameraShaderFlags_ = currentScene_.cameraShaderFlags; in RenderData()
349 currentScene_.cameraShaderFlags = currentScene_.camera.shaderFlags; in UpdateCurrentScene()
352 currentScene_.cameraShaderFlags &= (~RenderCamera::ShaderFlagBits::CAMERA_SHADER_FOG_BIT); in UpdateCurrentScene()
383 flags[constantId] = currentScene_.cameraShaderFlags; in GetPso()
H A Drender_node_default_env.h121 … RenderCamera::ShaderFlags cameraShaderFlags { 0u }; // evaluated based on camera and scene flags
H A Drender_node_default_material_deferred_shading.cpp346 currentScene_.cameraShaderFlags = currentScene_.camera.shaderFlags; in UpdateCurrentScene()
349 currentScene_.cameraShaderFlags &= (~RenderCamera::ShaderFlagBits::CAMERA_SHADER_FOG_BIT); in UpdateCurrentScene()
376 specializationFlags[constantId] = currentScene_.cameraShaderFlags; in GetPsoHandle()
H A Drender_node_default_material_deferred_shading.h170 … RenderCamera::ShaderFlags cameraShaderFlags { 0u }; // evaluated based on camera and scene flags