Searched refs:cameraShaderFlags (Results 1 – 6 of 6) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_material_render_slot.h | 166 … RenderCamera::ShaderFlags cameraShaderFlags { 0u }; // evaluated based on camera and scene flags 193 const RenderCamera::ShaderFlags cameraShaderFlags); 205 const RenderCamera::ShaderFlags cameraShaderFlags); 210 const RenderCamera::ShaderFlags cameraShaderFlags);
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H A D | render_node_default_material_render_slot.cpp | 141 …StoreDefaultLight::LightingFlags lightingFlags, const RenderCamera::ShaderFlags& cameraShaderFlags, in HashShaderDataAndSubmesh() argument 148 (((uint64_t)cameraShaderFlags << CAMERA_FLAGS_SHIFT) & CAMERA_FLAGS_MASK); in HashShaderDataAndSubmesh() 338 currentScene_.cameraShaderFlags, currentRenderPPConfiguration_.flags.x); in RenderSubmeshes() 341 …sd, currMaterialFlags, submeshFlags, currentScene_.lightingFlags, currentScene_.cameraShaderFlags); in RenderSubmeshes() 555 const RenderCamera::ShaderFlags cameraShaderFlags) in GetSubmeshPso() argument 563 return CreateNewPso(ssd, submeshMaterialFlags, submeshFlags, lightingFlags, cameraShaderFlags); in GetSubmeshPso() 640 currentScene_.cameraShaderFlags = currentScene_.camera.shaderFlags; in UpdateCurrentScene() 643 currentScene_.cameraShaderFlags &= (~RenderCamera::ShaderFlagBits::CAMERA_SHADER_FOG_BIT); in UpdateCurrentScene() 713 const RenderCamera::ShaderFlags cameraShaderFlags) in CreateNewPso() argument 783 …aStoreDefaultLight::LightingFlags lightingFlags, const RenderCamera::ShaderFlags cameraShaderFlags) in GetShaderSpecializationView() argument [all …]
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H A D | render_node_default_env.cpp | 191 …(currentCameraShaderFlags_ != currentScene_.cameraShaderFlags) || (!RenderHandleUtil::IsValid(psoH… in RenderData() 193 currentCameraShaderFlags_ = currentScene_.cameraShaderFlags; in RenderData() 349 currentScene_.cameraShaderFlags = currentScene_.camera.shaderFlags; in UpdateCurrentScene() 352 currentScene_.cameraShaderFlags &= (~RenderCamera::ShaderFlagBits::CAMERA_SHADER_FOG_BIT); in UpdateCurrentScene() 383 flags[constantId] = currentScene_.cameraShaderFlags; in GetPso()
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H A D | render_node_default_env.h | 121 … RenderCamera::ShaderFlags cameraShaderFlags { 0u }; // evaluated based on camera and scene flags
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H A D | render_node_default_material_deferred_shading.cpp | 346 currentScene_.cameraShaderFlags = currentScene_.camera.shaderFlags; in UpdateCurrentScene() 349 currentScene_.cameraShaderFlags &= (~RenderCamera::ShaderFlagBits::CAMERA_SHADER_FOG_BIT); in UpdateCurrentScene() 376 specializationFlags[constantId] = currentScene_.cameraShaderFlags; in GetPsoHandle()
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H A D | render_node_default_material_deferred_shading.h | 170 … RenderCamera::ShaderFlags cameraShaderFlags { 0u }; // evaluated based on camera and scene flags
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