Searched refs:cameraY (Results 1 – 1 of 1) sorted by relevance
51 float cameraY = camWorldPos.y; in InplaceFogBlock() local64 cameraY = cameraY + cameraToMinIntersectionY; in InplaceFogBlock()69 const float layer1Integral = CalculateLineIntegral(L1, cameraToPointY, cameraY); in InplaceFogBlock()72 const float layer2Integral = CalculateLineIntegral(L2, cameraToPointY, cameraY); in InplaceFogBlock()