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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_fog_common.h51 float cameraY = camWorldPos.y; in InplaceFogBlock() local
64 cameraY = cameraY + cameraToMinIntersectionY; in InplaceFogBlock()
69 const float layer1Integral = CalculateLineIntegral(L1, cameraToPointY, cameraY); in InplaceFogBlock()
72 const float layer2Integral = CalculateLineIntegral(L2, cameraToPointY, cameraY); in InplaceFogBlock()