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Searched refs:ccAlpha2 (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h65 float ccAlpha2; member
123 GetFinalCorrectedRoughness(ccsv.ccNormal, ccsv.ccAlpha2); in AppendIndirectClearcoat()
125 float ccRadianceFactor = EnvBRDFApproxNonmetal(ccsv.ccAlpha2, ccNoV); in AppendIndirectClearcoat()
316 const float ccD = dGGX(ccsv.ccAlpha2, ccNoH); in CalculateLight()
543 const float ccD = dGGX(ccsv.ccAlpha2, ccNoH); in CalculateLight()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h53 const float ccD = dGGX(ccsv.ccAlpha2, ccNoH); in CalculateLightInplace()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fw.frag55 ccsv.ccAlpha2 = ccAlpha * ccAlpha;