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Searched refs:ccNoV (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/
H A Dinplace_lighting_common.h50 const float ccNoV = clamp(dot(ccsv.ccNormal, sd.V), CORE3D_PBR_LIGHTING_EPSILON, 1.0); in CalculateLightInplace() local
55 const float ccF = fSchlickSingle(ccf0, ccNoV) * ccsv.cc; // NOTE: cc in ccF in CalculateLightInplace()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_lighting_common.h121 const float ccNoV = clamp(dot(ccsv.ccNormal, V), CORE3D_PBR_LIGHTING_EPSILON, 1.0); in AppendIndirectClearcoat() local
125 float ccRadianceFactor = EnvBRDFApproxNonmetal(ccsv.ccAlpha2, ccNoV); in AppendIndirectClearcoat()
313 const float ccNoV = clamp(dot(ccsv.ccNormal, sd.V), CORE3D_PBR_LIGHTING_EPSILON, 1.0); in CalculateLight() local
318 const float ccF = fSchlickSingle(ccf0, ccNoV) * ccsv.cc; // NOTE: cc in ccF in CalculateLight()