Searched refs:ccNoV (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/common/ |
H A D | inplace_lighting_common.h | 50 const float ccNoV = clamp(dot(ccsv.ccNormal, sd.V), CORE3D_PBR_LIGHTING_EPSILON, 1.0); in CalculateLightInplace() local 55 const float ccF = fSchlickSingle(ccf0, ccNoV) * ccsv.cc; // NOTE: cc in ccF in CalculateLightInplace()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_lighting_common.h | 121 const float ccNoV = clamp(dot(ccsv.ccNormal, V), CORE3D_PBR_LIGHTING_EPSILON, 1.0); in AppendIndirectClearcoat() local 125 float ccRadianceFactor = EnvBRDFApproxNonmetal(ccsv.ccAlpha2, ccNoV); in AppendIndirectClearcoat() 313 const float ccNoV = clamp(dot(ccsv.ccNormal, sd.V), CORE3D_PBR_LIGHTING_EPSILON, 1.0); in CalculateLight() local 318 const float ccF = fSchlickSingle(ccf0, ccNoV) * ccsv.cc; // NOTE: cc in ccF in CalculateLight()
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