Searched refs:childRender (Results 1 – 7 of 7) sorted by relevance
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/overlay/ |
H A D | keyboard_base_pattern.cpp | 57 auto childRender = frameNode->GetRenderContext(); in CheckChildPosition() local 58 CHECK_NULL_RETURN(childRender, false); in CheckChildPosition() 59 return childRender->HasPosition(); in CheckChildPosition() 129 auto childRender = childFrameNode->GetRenderContext(); in GetKeyboardHeight() local 130 CHECK_NULL_RETURN(childRender, false); in GetKeyboardHeight() 131 auto positionY = childRender->GetPositionValue({}).GetY().ConvertToPx(); in GetKeyboardHeight()
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/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/svg/parse/ |
H A D | svg_filter.cpp | 72 auto childRender = child->CreateRender(layoutParam, component_->GetDeclaration(), useBox); in CreateRender() local 73 if (childRender) { in CreateRender() 74 renderNode->AddChild(childRender, renderNode->GetChildren().size()); in CreateRender() 75 child->Update(childRender); in CreateRender()
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H A D | svg_pattern.cpp | 72 auto childRender = child->CreateRender(layoutParam, component_->GetDeclaration(), useBox); in CreateRender() local 73 if (childRender) { in CreateRender() 74 renderNode->AddChild(childRender, renderNode->GetChildren().size()); in CreateRender() 75 child->Update(childRender); in CreateRender()
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H A D | svg_defs.h | 56 auto childRender = child->CreateRender(layoutParam, nullptr, useBox); variable 57 if (childRender) { 58 root->AddChild(childRender, root->GetChildren().size()); 59 child->Update(childRender);
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H A D | svg_mask.cpp | 73 auto childRender = child->CreateRender(layoutParam, component_->GetDeclaration(), useBox); in CreateRender() local 74 if (childRender) { in CreateRender() 75 renderNode->AddChild(childRender, renderNode->GetChildren().size()); in CreateRender() 76 child->Update(childRender); in CreateRender()
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H A D | svg_svg.cpp | 74 auto childRender = child->CreateRender(layoutParam, declaration, useBox); in CreateRender() local 75 if (childRender) { in CreateRender() 76 renderNode->AddChild(childRender, renderNode->GetChildren().size()); in CreateRender() 77 child->Update(childRender); in CreateRender()
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H A D | svg_g.cpp | 67 auto childRender = child->CreateRender(layoutParam, declaration, useBox); in CreateRender() local 68 if (childRender) { in CreateRender() 69 renderNode->AddChild(childRender, renderNode->GetChildren().size()); in CreateRender()
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