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Searched refs:classUid (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_impl.cpp1086 auto classUid = interface_cast<META_NS::IObject>(node)->GetClassId(); in BindNodeToEcs() local
1087 bool isResourceClassType = (classUid == SCENE_NS::ClassId::Material) || // Material in BindNodeToEcs()
1088 (classUid == SCENE_NS::ClassId::Mesh) || // Mesh in BindNodeToEcs()
1089 (classUid == SCENE_NS::ClassId::Animation); // Animation in BindNodeToEcs()
1131 auto classUid = interface_pointer_cast<META_NS::IObject>(node)->GetClassId(); in BindNodeToEcs() local
1132 auto constructNode = [this, nodePath, nodeName, classUid]( in BindNodeToEcs()
1137 if (classUid == SCENE_NS::ClassId::Material) { in BindNodeToEcs()
1139 } else if (classUid == SCENE_NS::ClassId::Camera) { in BindNodeToEcs()
1145 if (classUid == SCENE_NS::ClassId::Light) { in BindNodeToEcs()
1148 if (classUid == SCENE_NS::ClassId::Environment) { in BindNodeToEcs()
H A Dnode_impl.cpp240 auto classUid = GetClassId(); in IsResourceClassType() local
241 bool isResourceClassType = (classUid == SCENE_NS::ClassId::Material) || // Material in IsResourceClassType()
242 (classUid == SCENE_NS::ClassId::Mesh) || // Mesh in IsResourceClassType()
243 (classUid == SCENE_NS::ClassId::Animation); // Animation in IsResourceClassType()