Searched refs:classUid (Results 1 – 2 of 2) sorted by relevance
1086 auto classUid = interface_cast<META_NS::IObject>(node)->GetClassId(); in BindNodeToEcs() local1087 bool isResourceClassType = (classUid == SCENE_NS::ClassId::Material) || // Material in BindNodeToEcs()1088 (classUid == SCENE_NS::ClassId::Mesh) || // Mesh in BindNodeToEcs()1089 (classUid == SCENE_NS::ClassId::Animation); // Animation in BindNodeToEcs()1131 auto classUid = interface_pointer_cast<META_NS::IObject>(node)->GetClassId(); in BindNodeToEcs() local1132 auto constructNode = [this, nodePath, nodeName, classUid]( in BindNodeToEcs()1137 if (classUid == SCENE_NS::ClassId::Material) { in BindNodeToEcs()1139 } else if (classUid == SCENE_NS::ClassId::Camera) { in BindNodeToEcs()1145 if (classUid == SCENE_NS::ClassId::Light) { in BindNodeToEcs()1148 if (classUid == SCENE_NS::ClassId::Environment) { in BindNodeToEcs()
240 auto classUid = GetClassId(); in IsResourceClassType() local241 bool isResourceClassType = (classUid == SCENE_NS::ClassId::Material) || // Material in IsResourceClassType()242 (classUid == SCENE_NS::ClassId::Mesh) || // Mesh in IsResourceClassType()243 (classUid == SCENE_NS::ClassId::Animation); // Animation in IsResourceClassType()